


When you open one of these gigantic chests, you’ll be given a random weapon which can be instantly equipt. If you die whilst holding blueprints which haven’t been handed to said guy, you’ll lose them and have to find them again in a new playthrough. You find the blueprint to a weapon you don’t yet own which you must return to The Collector in order to unlock the chance to create the items with collected cells. As you work your way through the various levels, you’ll uncover the following pickups: I opted for the bow every time as I’d rather be on the offensive over the defensive in this type of game. You’ll begin each ‘run’ as a bog-standard reincarnation – 100 health, a rusty sword and a choice of either a poor shield or a sub-par bow.
Dead cells review switch how to#
The majority of the combat is learning how to counterattack, dodge, find the enemy weak points and taking advantage of all of these aspects. The game describes itself as “Souls-like combat” and I can see where it’s coming from. The controls all work perfectly and you’re rewarded (by not dying) for mastering the art of dodging and quickly moving out of the way with fast reflexes. The various pickups help you in your suicide mission.Ĭontrols-wise, Dead Cells is probably one of the tightest 2D platforming games I’ve played in a while. The game is also listing itself as a Metroidvania style game, which I can see, but it’s not like you have to obtain a certain weapon in order to progress in certain areas, it’s all about time and how fast you can complete certain runs in if you wish to find the best treasure. Upon death, you lose everything you have gained since your last run-in with The Collector and you’ll be sent right back to square one. Dead Cells sticks to the formula of the genre and delivers a rather brutal game. However, I don’t miss or need a story with Dead Cells as the addictive nature of the game simply had me going back for more over and over again and I never even realised there wasn’t an actual story until I started to write this review!Īs I mentioned above though, this isn’t a roguelike for those who want an easy ride. It’s a bit different as even previous roguelike games had a story to hold the game together – even Rogue Legacy, which was a very thin story yet helped give you a purpose. The game throws you straight into the action and offers very little in terms of motivation and purpose, other than the occasional conversation you’ll have here or there advised you briefly on what to do next. I really want to know what’s in that room!ĭead Cells doesn’t really have a story. This guy basically tells you your statistics.
